
Borkbite 2 is multiplayer turn-based battle royale artillery game to build alliances and burn bridges heavily inspired by the Worms game franchise. Players take turns repositioning themselves before choosing a weapon and attempting to damage their friends. Gameplay continues until only one player remains standing and is declared the winner. We have full networked support for the game, with a simple direct connection host-client architecture that allows players to quickly join lobbies and begin playing. The use of VR means that players need to physically perform these actions: Aiming a pistol or tossing a grenade become much more difficult and interesting to do when you aren’t presented with an exact telegraph of your actions.
Borkbite 2 will be released on December 9th, 2020 by The Real Epic Games based out of Salt Lake City for HTC Vive, HTC Index, and Oculus Rift.

Hello! We’re The Reel Epic Gamez. The Real One. A few points of interest:
Tom Nguyen (u0958658@utah.edu): Weapons Implementation, QA, Marketing, Cheer Captain
Tyler Trombley (u1114642@umail.utah.edu): Character, Inventory, VR Controller, Unreal Guru
Colton Lee (coltonlee4407@hotmail.com): Animation, The True Tom, Unreal Evengelist
Garrett Moseke (gmoseke@gmail.com): Weapons Implementation, UI, Existing Tools Implementation, Blueprint Hater
Thomas Ady (u1120386@utah.edu): Game Rules, UI, Networking, Chief Diabetic
Michael Ratajczyk (micratajczyk@gmail.com): Funny Logo, Comic Relief, Level Design, Trailer
Rogelio E. Cardona-Rivera (rogelio@cs.utah.edu): Faculty Sponsor