MainProject


Project maintained by TheRealEpicGames Hosted on GitHub Pages — Theme by mattgraham

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Borkbite 2 is multiplayer turn-based battle royale artillery game to build alliances and burn bridges heavily inspired by the Worms game franchise. Players take turns repositioning themselves before choosing a weapon and attempting to damage their friends. Gameplay continues until only one player remains standing and is declared the winner. We have full networked support for the game, with a simple direct connection host-client architecture that allows players to quickly join lobbies and begin playing. The use of VR means that players need to physically perform these actions: Aiming a pistol or tossing a grenade become much more difficult and interesting to do when you aren’t presented with an exact telegraph of your actions.

Borkbite 2 will be released on December 9th, 2020 by The Real Epic Games based out of Salt Lake City for HTC Vive, HTC Index, and Oculus Rift.

Teaser (Click to Play)

Game Images

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Features

About The Reel Epic Gamez

Hello! We’re The Reel Epic Gamez. The Real One. A few points of interest:

Credits

Tom Nguyen (u0958658@utah.edu): Weapons Implementation, QA, Marketing, Cheer Captain

Tyler Trombley (u1114642@umail.utah.edu): Character, Inventory, VR Controller, Unreal Guru

Colton Lee (coltonlee4407@hotmail.com): Animation, The True Tom, Unreal Evengelist

Garrett Moseke (gmoseke@gmail.com): Weapons Implementation, UI, Existing Tools Implementation, Blueprint Hater

Thomas Ady (u1120386@utah.edu): Game Rules, UI, Networking, Chief Diabetic

Michael Ratajczyk (micratajczyk@gmail.com): Funny Logo, Comic Relief, Level Design, Trailer

Rogelio E. Cardona-Rivera (rogelio@cs.utah.edu): Faculty Sponsor